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Chebucto Regional Softball Club

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  3. Thanks DnD
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Thanks DnD

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rpgmemes
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  • ? Guest
    "Charisma is a sex appeal" is funny, but that's not really entirely accurate. It's about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That's why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain't nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.
    J This user is from outside of this forum
    J This user is from outside of this forum
    jjjalljs@ttrpg.network
    wrote last edited by
    #21
    One of the things I liked about the Chronicles of Darkness system is it cleared this up nicely. Stats were in a 3x3 grid. One axis was physical, mental, social The other was Power, Finesse, Resistance. Want to shove something? Physical + Power. That's strength. Want to figure out a riddle? Mental + Finesse. That's Dexterity. Command attention? Social + Power. That's the Presence stat. Lie and misdirect? Social + Finesse. Stat was called Manipulation. Now you can have a character that's commanding without also being a natural liar and flirt. DND doesn't help let you do that because the concepts are bundled together into a single stat. (You could invest separately into like Expression for making speeches and Deception for lying, of course) Humans are rated 1 to 5, where a 5 is the peak of human capability. Presence 5 is like AAA movie stars and great leaders. Of course, if you add supernaturals to your game a starting chump vampire could have **seven** presence if they take Majesty as their power, and become a nearly irresistible magnet of attention.
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    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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      Guest
      wrote last edited by
      #22
      I have never seen Intelligence contrasted with Wisdom in a way that felt fitting. Does an intelligent person not know when not to speak?
      ? ? LousyCornMuffinsH ? 4 Replies Last reply
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      • ? Guest
        "Charisma is a sex appeal" is funny, but that's not really entirely accurate. It's about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That's why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain't nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.
        ? Offline
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        Guest
        wrote last edited by
        #23
        My prime example would be Donald Trump. Hideously looking and true evil while dumping strength, dexterity, constitution (unfortunately not enough), intelligence and wisdom, but he undeniably has at least an 18 in charisma.
        L 1 Reply Last reply
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        • ? Guest
          Incorrect. Commoner is all 10s ![](https://lemmy.world/pictrs/image/41c5ecd1-8218-4851-a5b4-4c82451d8537.jpeg)
          festnt@sh.itjust.worksF This user is from outside of this forum
          festnt@sh.itjust.worksF This user is from outside of this forum
          festnt@sh.itjust.works
          wrote last edited by
          #24
          i like how according to this everyone just has a big stick stowed away somehere
          JackbyDevJ ? ? 3 Replies Last reply
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          • ? Guest
            10 is average for an adventuring hero. Not necessarily for most "civilians" if you want to call them that.
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            Guest
            wrote last edited by
            #25
            12.5 is average for an adventuring hero using the standard array plus typical adjustments for race. Even if you roll 3d6 across the board with no adjustments, old school, 10.5 is average.
            1 Reply Last reply
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            • ? Guest
              Charisma is essentially Social Skills. Social Skills definitely help you get laid, but also convince a shopkeeper to give you a discount, persuade a guard to look the other way, etc.
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              Guest
              wrote last edited by
              #26
              Not really. It's more broad and includes it's original meaning of divine grace or presence. Why would sorcerer's spellcasting ability be charisma? It's broader than social charisma since sorcerer's cast with their innate abilities.
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              • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                This post did not contain any content.
                JackbyDevJ This user is from outside of this forum
                JackbyDevJ This user is from outside of this forum
                JackbyDev
                wrote last edited by
                #27
                Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don't necessarily think it should be split to it's own thing, more attributes aren't necessarily better.
                _ 1 Reply Last reply
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                • ? Guest
                  10 is average for an adventuring hero. Not necessarily for most "civilians" if you want to call them that.
                  JackbyDevJ This user is from outside of this forum
                  JackbyDevJ This user is from outside of this forum
                  JackbyDev
                  wrote last edited by
                  #28
                  Incorrect, 10 is the average for the average human.
                  1 Reply Last reply
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                  • festnt@sh.itjust.worksF festnt@sh.itjust.works
                    i like how according to this everyone just has a big stick stowed away somehere
                    JackbyDevJ This user is from outside of this forum
                    JackbyDevJ This user is from outside of this forum
                    JackbyDev
                    wrote last edited by
                    #29
                    I was like "do I?" And looked around my room for the first thing I could use as an improvised club and my eyes landed on a sex toy.
                    festnt@sh.itjust.worksF 1 Reply Last reply
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                    • ? Guest
                      I have never seen Intelligence contrasted with Wisdom in a way that felt fitting. Does an intelligent person not know when not to speak?
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                      Guest
                      wrote last edited by
                      #30
                      Isn't high int a scholar (knowledge), high wis a smartie and high char a talker (merchant / politician)? Unintuitive but makes sense imo.
                      1 Reply Last reply
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                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                        Guest
                        wrote last edited by
                        #31
                        Those are SO not in the order I remember back when I used to pay. It was: STR\ INT\ WIS\ DEX\ CON\ CHA. As an added bonus, I remember the coin on the character sheets as being: Gold\ Silver\ Copper\ Platinum\ Electrum Probably helps to know I played in the late 70’s when campaigns like Keep on the Borderlands was a new thing and came in a box.
                        ? ? 2 Replies Last reply
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                        • T Tar_Alcaran
                          Int is knowing what you're talking about Wis is knowing when to talk Cha is when people listen to you
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                          Guest
                          wrote last edited by
                          #32
                          What was the old saying? Intelligence is knowing that a tomato is a fruit, wisdom Is knowing not to bake it into a cake.
                          LousyCornMuffinsH 1 Reply Last reply
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                          • ? Guest
                            What was the old saying? Intelligence is knowing that a tomato is a fruit, wisdom Is knowing not to bake it into a cake.
                            LousyCornMuffinsH This user is from outside of this forum
                            LousyCornMuffinsH This user is from outside of this forum
                            LousyCornMuffins
                            wrote last edited by
                            #33
                            wisdom is knowing not to put it in a fruit salad charisma is selling salsa
                            ? ? 2 Replies Last reply
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                            • JackbyDevJ JackbyDev
                              I was like "do I?" And looked around my room for the first thing I could use as an improvised club and my eyes landed on a sex toy.
                              festnt@sh.itjust.worksF This user is from outside of this forum
                              festnt@sh.itjust.worksF This user is from outside of this forum
                              festnt@sh.itjust.works
                              wrote last edited by
                              #34
                              well it'll work unless it's too flexible, idk what kind of toy it is
                              1 Reply Last reply
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                              • LousyCornMuffinsH LousyCornMuffins
                                wisdom is knowing not to put it in a fruit salad charisma is selling salsa
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                                Guest
                                wrote last edited by
                                #35
                                Hah! Good one!
                                LousyCornMuffinsH 1 Reply Last reply
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                                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                  _stranger_@lemmy.world
                                  wrote last edited by
                                  #36
                                  CHA is knowing what to say to get what you want. A paladin uses CHA because they have to know exactly what to say to their deity to get the result they need. If they can't rizz up their gods, they get no power.
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                                  • JackbyDevJ JackbyDev
                                    Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don't necessarily think it should be split to it's own thing, more attributes aren't necessarily better.
                                    _ This user is from outside of this forum
                                    _ This user is from outside of this forum
                                    _stranger_@lemmy.world
                                    wrote last edited by
                                    #37
                                    I think fallout's S.P.E.C.I.A.L works quite well. Wisdom isn't a thing by itself, it's split between perception, charisma, and intelligence, for the most part.
                                    ? 1 Reply Last reply
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                                    • ? Guest
                                      Those are SO not in the order I remember back when I used to pay. It was: STR\ INT\ WIS\ DEX\ CON\ CHA. As an added bonus, I remember the coin on the character sheets as being: Gold\ Silver\ Copper\ Platinum\ Electrum Probably helps to know I played in the late 70’s when campaigns like Keep on the Borderlands was a new thing and came in a box.
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                                      Guest
                                      wrote last edited by
                                      #38
                                      Hey, I’m all for nostalgia, but reordering it to separate the physical stats from the mental ones was a very good idea. I’m pretty sure my first game back when I was… 10? (long time ago)… also used the Str Int Wis order. But you know… that order got changed REAL fast… 2e, iirc. And good riddance.
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                                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                        Guest
                                        wrote last edited by
                                        #39
                                        Vitality: Whatever it is that makes wild hogs unkillable.
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                                        • ? Guest
                                          Those are SO not in the order I remember back when I used to pay. It was: STR\ INT\ WIS\ DEX\ CON\ CHA. As an added bonus, I remember the coin on the character sheets as being: Gold\ Silver\ Copper\ Platinum\ Electrum Probably helps to know I played in the late 70’s when campaigns like Keep on the Borderlands was a new thing and came in a box.
                                          ? Offline
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                                          Guest
                                          wrote last edited by
                                          #40
                                          Wasn't it copper-silver-electrum-gold-platinum? That would be the order of value as I remember it but I haven't looked at the boxed stuff in years.
                                          ? 1 Reply Last reply
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