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Epic Games Store Users Have Grown by 173% in Six Years, But Revenue Only by 1.6%
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The problem is these stores (Epic but also the Microsoft Store and Amazon's PC game store) only come along because some executive says "hey what if instead of Valve taking a cut from most PC games, we took a cut from most PC games", there's 0 interest or intent for them to be competition (as seen by the exclusives) for Steam or improve the developer/user experience. Any time these massive companies offer a cheaper subsidised alternative to any existing product it's to push out the smaller players with less resources and build their own monopoly.Absolutely. It's also an immense amount of work to get a platform up to a competitive standard with Steam; I'm not sure a small company will ever be able to catch up in any short term time frame. But stores like Fanatical, GreenManGaming, GameBillet, etc. have the better idea of just being stores that focus on getting customers better deals. They don't even attempt to edge onto Steam's turf because a storefront can't compete with Steam, nor can a half-baked launcher. Reality is that Valve has functionally a 20 year head start on any company that wants to try and edge in on their turf. So it can't be done just to get a cut of sales because you're not going to have the follow-through to build the user base if that's your reason.
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I have (*checks Heroic Games Launcher*) 460 games on Epic. I have purchased two (Journey, 40% off, and Mortal Shell, 60% off with an extra coupon, paid like $5 for it). Steam is better in every way, GOG more so. If I want to spend money, I spend it there, I only use my Epic account to collect free games.
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I got Outer Worlds with all dlcs included, that's the only game I've installed and played from my EGS collection. I think I got Control there too, which I've been curious about.
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I dont even login to get the free games anymore. Fuck 'em they aren't interested in making a good experience.
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Right? The epic store is so slow and sluggish and awful. How fucking hard can it be today to make a good app for a single OS.
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Right? The epic store is so slow and sluggish and awful. How fucking hard can it be today to make a good app for a single OS.So you know how everyone uses Electron because it's makes it easy to make a cross platform app using web tech? Well apparently Epic doesn't even use Electron. Apparently they embed Chromium in an UE4 application. That's right, they're running a browser AND a game engine for their fucking launcher/store. Even just plain Electron (so just Chromium) would be an improvement.
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I caved and bought Alan Wake 2 and Kingdom Hearts Melody of Memories because I lost hope of them ever coming to Steam. The few exclusives they have explains the minimal growth pretty succinctly. I hope nobody involved is surprised
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So you know how everyone uses Electron because it's makes it easy to make a cross platform app using web tech? Well apparently Epic doesn't even use Electron. Apparently they embed Chromium in an UE4 application. That's right, they're running a browser AND a game engine for their fucking launcher/store. Even just plain Electron (so just Chromium) would be an improvement.
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Their entire plan is giving away AAA games for free to lure people in and then make all that money back later by raising prices or subscription models. Its been quite obvious but people just use their shitty store anyways.Honestly it doesn't sound like it. To get that many new users and that little revenue pretty much implies that most of their "new users" are people who come in to get the free game, and won't put a dime into using it. If I ran a bookstore and did a promo where I gave a book away to everyone once a month. I went from 1000 customers a month, to 2,700 customers a month. but only sold 10 more books each month. That would pretty strongly demonstrate that people don't want to buy my books, and almost all of the increased traffic is people just taking free books and leaving.
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He's saying that there's no new users, the existing users are 173% fatter.
