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Pretty sure this is happening in my game
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Ah man did this just spoil The Good Place for me?The Good Place is unspoilable, I enjoyed it much more when I knew some of the plot points beforehand.
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This happened in my game. I spoke with the player about having his character swapped with another version of him from an alternate universe, and he was down for it. Then it happdned in game. None of the players realized it. This went on for *years* (literal real time years) before he betrayed them. It was delicious.
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I've seen season 1, but it was a long time ago.I will say it like this: That is a frame from the show. At some point, Michael and Eleanor stand next to each other and laugh. When you get to this moment, you will not think this meme is a spoiler. Now go watch it.
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Of course literal time years. It would be about a decade before an actual ingame year has passed.
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What's funnier is when everyone already knows you're playing an evil character, but all their attempts to prove it in-game, even through meta-gaming, fail because the dice are on my side (evil).
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What's funnier is when everyone already knows you're playing an evil character, but all their attempts to prove it in-game, even through meta-gaming, fail because the dice are on my side (evil).Skill issue. PvP dialogue checks only work on other players if they allow them to, because every player can effectively set the difficulty of the check to "impossible" This is just how the mechanics are supposed to work, btw. Persuasion checks are rarely supposed to be simple +0 contested rolls.
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Skill issue. PvP dialogue checks only work on other players if they allow them to, because every player can effectively set the difficulty of the check to "impossible" This is just how the mechanics are supposed to work, btw. Persuasion checks are rarely supposed to be simple +0 contested rolls.Uh... What? Your skills are still just a d20+bonuses. Their sense motive check has to beat my bluff check to catch my lie.
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Uh... What? Your skills are still just a d20+bonuses. Their sense motive check has to beat my bluff check to catch my lie.Wrong. For one thing, players don't have to agree to contested persuasion at all, feel free to look that up. Even if they do it's not just a simple dice contest, otherwise every face character would have free mind control over their entire party. For example: Player Elon Musk throws a Nazi salute. He uses his Deception +6, rolls a 5 for a total of 11. Player Not A Moron rolls a 1. This does not matter, because they know what they saw. They have effectly set their own Deception/Persuasion check DC to 30+, or roll+bonus+30 circumstance bonus. Player Stupid Fucking Simp rolls a 20. This also does not matter because, as a stupid fucking simp, they already believe everything Elon says and take a -30 circumstantial negative. Tl;Dr you're forgetting that circumstance, including character emotions and affection, affects difficulty of all skill checks. If a player agrees to ignore that that's on them.
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Wrong. For one thing, players don't have to agree to contested persuasion at all, feel free to look that up. Even if they do it's not just a simple dice contest, otherwise every face character would have free mind control over their entire party. For example: Player Elon Musk throws a Nazi salute. He uses his Deception +6, rolls a 5 for a total of 11. Player Not A Moron rolls a 1. This does not matter, because they know what they saw. They have effectly set their own Deception/Persuasion check DC to 30+, or roll+bonus+30 circumstance bonus. Player Stupid Fucking Simp rolls a 20. This also does not matter because, as a stupid fucking simp, they already believe everything Elon says and take a -30 circumstantial negative. Tl;Dr you're forgetting that circumstance, including character emotions and affection, affects difficulty of all skill checks. If a player agrees to ignore that that's on them.This depends on the table and their own rules honestly. In my DM's table we go for a contested roll of deception/insight between our players or between NPCs. Now this might not be RAW, but we do it that way and we like it since it creates funny and interesting scenarios. And for the RPG horror stories bit, I don't think that if the DM is trying to force something that they'll just obey the dice blindly if they aren't in their favour. They're just gonna turn around and say "oh no, you didn't pass the DC / my NPC also has +30 to his persuasion, you lose."
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This depends on the table and their own rules honestly. In my DM's table we go for a contested roll of deception/insight between our players or between NPCs. Now this might not be RAW, but we do it that way and we like it since it creates funny and interesting scenarios. And for the RPG horror stories bit, I don't think that if the DM is trying to force something that they'll just obey the dice blindly if they aren't in their favour. They're just gonna turn around and say "oh no, you didn't pass the DC / my NPC also has +30 to his persuasion, you lose."Sure, you can agree to anything. If you didn't think it through and thus suffer from skill issues. And there are of course good stories to tell with it, like in this secret traitor situation, and good players will apply circumstantial bonuses fairly. Doesn't mean you shouldn't be aware that another player can't force you into simple contested rolls on the nature of reality.